This is an old practice modeling project that I recently finished. I've been busy working and learning other things and had forgotten that I hadn't completed this practice. In this project, I aimed to create a low-poly model with as much detail as possible. The high and low-poly meshes were modeled in Maya, and the bakes and textures were created using Substance. The rendering was done with Arnold. For designing this model, I didn't use any reference or concept because initially, it was meant to be a simple practice. However, now I think it would have been better to use more references. In any case, i think it is a good exercise and looks cool. I hope you like it.